But, let's snap back to reality. No matter what one does to stop cheating, one would never be successful. Because that's how human nature works. Wherever
there is a group of people and an economy there is a deception of resources within the economy.
Let's imagine we reset everything, within a span of some years everything will be as it is today once again. Frauds, scams, exploitation of resources through loopholes have always been happening throughout the history of this game. There is nothing we can do to change this human nature. But, we can curb excessive cheating, not stop it.
Also, the admins must check out the forums on a regular basis to see if there are any malpractices happening in the game. It looks like admins are completely oblivious regarding the affairs of the game.
Regards,
warren buffet.
Hello warren,
I strongly disagree with your statement, by your logic we should remove all rules and let people do whatever.
Your statement that this is "human nature" makes little sense as any community has rules to follow, even in the most simplistic aspects.
I don't think these suggestions would stop cheating, but greatly discourage it as players will realize eventually the Admin will catch them and they will lose everything or get banned. At least I hope so. I do agree that there seems a lack of "policing" on MoneyGame, from what I understand it's a small developer so they might not have the capacity to check the forums or reports daily.
I hope you understand that cheating is against the rules. You agreed to these rules when you signed up and can't expect not be punished if you break them.
Additionally, I hope that other changes to the game would discourage cheating up to a level where it is no longer beneficial to create alts to do work for you.
If they wait too long to buy the land then they likely won't get the land unless it is a private deal which would need a lot more land for that to happen
Hmm. Maybe some sort of limit of how many pieces of land a player can own? Like you can only have like 25 max. land total or something? (which is a WHOLE city, to be clear)
Adressing 2.6
I had thought about the very same thing upon joining the game, but not for the good reasons. I really believe that keeping it the way it is should be the way to go, and here's why: A mogul's own little economy
Let's say a person starts a company that sells food. Therefore he would now need electricity, water and grains from the exchange. But now, considering your suggestion, he could just start an electricity, water and grain companies. Then he could pay people decent salaries as there are high profits in the food market, get his raw materials, and then create food. He doesn't need the exchange. Though there are still loopholes to do this even now (I admit to using those loopholes myself) it would be better to disallow this as top moguls are the ones keeping demands high on the exchange. Or else people could just create their own stuff and build economies and players who start with small companies won't find business as other players are using their own resources. This would result in an extremely capitalist society. (This statement isn't against capitalism, what I mean to imply is everyone would then just be working for 2-3 people)
This correction being made, I would like to state my suggestion for this game:
Like mentioned in your brilliant post that one would have to pay a person upto $70 for someone to discover their company and work for them, I suggest that every different type of company takes away different amounts of energy. Cement companies taking just 2% of energy as compared to the traditional 4% would endorse players to work in cement companies and take a wage of $50 instead.
Finally, I'd like to mention that lots of your ideas are brilliant. While some would be too harsh (such as an annual reset) starting government systems and taxes are a refreshing idea. Though I feel there shouldn't be govenment jobs as it would compete with private jobs and people would rather work for the government, with a bit of refining I suppose the system would be perfect.
2.6 Trading Commodities Between Companies
You're right, that's an oversight of me. I agree. I take back the suggestion and will edit my post.
The different energy requirement for companies types is a very interesting idea.
The reset idea would be an ultimate solution if the land, workers and other issues wouldn't get resolved. I hope the Admin reads all these posts and fixes the other issues so a reset would be out of the question.
2.6 Trading Commodities Between Companies
You're right, that's an oversight of me. I agree. I take back the suggestion and will edit my post.
The different energy requirement for companies types is a very interesting idea.
The reset idea would be an ultimate solution if the land, workers and other issues wouldn't get resolved. I hope the Admin reads all these posts and fixes the other issues so a reset would be out of the question.
Thank you, Otto!
But we should make direct contracts which is a working system as I’ve seen it in many games
But we should make direct contracts which is a working system as I’ve seen it in many games
You mean direct contracts between companies?
This is what I was thinking too, but if every player would do this and completely avoid The Exchange, it would be counter-productive, which is why I agree with Otto's statement to keep it the way it is. As he mentioned, it's also true that you can send private deals/trades already to avoid The Exchange anyway.
But we should make direct contracts which is a working system as I’ve seen it in many games
We could make it to different companies like you can’t make a trade between 2 of your companies but you can make it between your and another player’s company this is very beneficial as for example i sign a contract with someone else in which I sell a certain good for a certain price which ensures that I have a stable profit and the other person also has a stable price for the goods
This can also help new players as many production companies will probably want goods for a stable price which new players will be happy to provide as the other option is selling your goods on the unstable exchange
Hmm. Maybe some sort of limit of how many pieces of land a player can own? Like you can only have like 25 max. land total or something? (which is a WHOLE city, to be clear)
i think maybe a lower land limit like 15 since at both (far as i can tell) the only thing that would need to be adjusted after either is what land xdcd owns and thats a problem that we want to fix anyways
and 15 is plenty unless a lot of new companies requiring land are made we don't really need a high limit maybe in the future but not right now as i doubt even enough company ideas for such exists outside of renting which is a whole other thing
Considering your plans for adding government and taxes, there needs to be a place where most of this money is offloaded. Therefore, I suggest Government Bonds
While the inclusion of govenment demands would help boost production incentives, creating Government worker jobs/trades could potentially disrupt private companies as the government would have an almost unending supply of money to pay wages or create trades and hence be a potential competitor to even top companies. Hence I suggest that the government be rather used as an IPO in terms of safe bonds, where people could invest a certain amount of money, and upon the value of the bond being increased for taxes collected, can withdraw their money for profits. This would be a great headstart and incentive to help people get into the IPO market and also provide safe and stable money for almost everyone.