Community » Forum » Feedback » Worker droids

1 2 3 4 5
alestor   VIP
Mogul
USD 437 472.90
Quoting Bharat:
Why should land cost 40-60k, what’s your reasoning for it


My reasoning for the price was:
There's ~$60kk in circulation in the game - $10kk (not counting @XDCD) ~= $50kk
There's 420 players with a net worth >=$0.01, $50.000.000 / 420 ~= $119.047, lets call it $120k

I averaged out the total amount of money over the players to have a sort of overall "average" of what each player's cash amount would be, then took out the $120k -> $40-60k for Construction, and remained $40-60k for the land.

Maybe not the most correct way to approach it, another way, which gets another number, if we take the total amount of money in circulation, minus above mentioned, then divide it by the total amount of land plots available, how much would each plot be worth if we only spent the money on land?
$50kk / 160 Plots of land = $312k - $40-60k Construction ~= $252-272k

I don't know what to do with the number but it looks rather close to what @XDemonCDemon is sacrificing offering for land lol.


Quoting PikaDrew:
Okay so a couple things I would like to say are,

Construction cost will realistically not go below ~54k and infact it could be ~60k too so that's a fixed cost which cannot be reduced unless wages go down and wages seem to be keep on going up.

I just checked and there are only 12~ people who have 100k+ networth and are active so most of the player base won't be able to afford the land even if it was only 40k per plot, because even if they do they won't be able to afford construction.

Out of the 12 people there are 6 people who already own 2 or more plots of land. And what Bharat meant by "experienced players" is basically players who are rich, and only they can only get the land because you still at minimum need 120k as you said.

So what I'm trying to say is, even if land was added only these 12 players can afford the land, and only 6 new people will get access to land. Even if lower networth players manage to get access to land they can't afford construction and due to the land tax they will eventually lose it to one of those 12 players ( most probably the richer ones who can afford 2+ new plots of land at any moment, probably around 7-8 players who can afford multiple retail stores if they wanted to). And if the rich players get all the land it will accumulate at the higher networths again and they won't be sold because it's only $50 tax with construction and again they will be made artificially scarce as you said and the process repeats again.

I nor Bharat are not trying to justify the system but the system cannot be fixed unless admin removws the 21 day tax system (which could happen? But probably not ) and after removing the tax he needs to add many plots so the price crashes and every player can get land (but it's useless if they can't afford construction which is still 60k). And if he does all this then land would be worthless too tho, and obviously the rich players will still get alot more land then the lower networth players.

So basically I agree that land is not worth 200k, also according to the game it adds 145k networth per plot of land (it is not last traded value as last one sold for 200k and previously some have sold for 250k (sold and bought by xdcd, idk why he did that but it did not increase that time)).

Also what's stopping xdcd from just buying land from everyone after land gets added? Because if new players get land for 40k-60k then xdcd can easily just buy it from them for like 120k because either ways most players can't afford the construction and xdcd probably has so much money stored up. So no matter what you do the top rich players will always get the land and the bottom won't get the land

I'm not saying that new land shouldn't be added or land should not be cheap and accessible but I'm saying it's just not possible for the lower networth players to get it, if you have any ideas on how it can be made possible you can just send those ideas, as at the moment I can't think of an approach to actually make it accessible, so if you do send admin can see the ideas too.


Very good points! You have quite a few things to reply to, so I'll just try to cover everything.

If you go back a few replies, I also said I believe one player shouldn't be able to have access to more than 4-5 plots of land. So the game would stop him because he wouldn't be able to own more than 4 or 5. MG has game rules similar to the boardgame monopoly, which also ends with one player owning everything. Unfortunately, such a system doesn't really work in practice if you want more than just 1 player to also "win", if you know what I mean.

For the cost of construction, you're probably right, you used salaries of $60 as a base? I used numbers from data I collected a while ago. And ~54k fits into the $40-60k price I estimated, but I'd update that to $50~70k with today's salaries then.
Talking about salaries, I hope to see a change in how the Worker Droid salaries gets calculated. There's some players constantly having to be first place in Available Jobs and keeping all salaries higher than they have to be. Up to a month or 2 ago, salaries were more in the $50-$55 range.

Yeah I apologize, didnt mean to accuse @Bharat or you, I just type the thoughts that come out, but reading it again, I could've worded some things differently, didn't mean to attack you guys.

Then I wonder what the $145k land value number is based on. I think the land tax changes were a real attempt to get specifically @XDCD to engage, and hopefully ending up selling some land, but that unfortunately backfired, so I don't see why another change wouldn't be possible. Maybe extend the period from 21 days to 31 days? Idk.


That being said, I do think @Admin is very open to well structured feedback, I've made a few suggestions in the past and some of them made it to the game. I know he doesn't respond much, but I also know he really appreciates good feedback.
He probably can't do much with "Please add more factories and items PLEASE", but can do a bit more with
"Please increase the grace period for land tax, as for other then extremely rich players, it's not reasonable to fully construct a first time building on a new plot of land within 21 days. Increasing this period would have very limited effects for the very rich players, but make a very big difference to the less wealthy."

I think I posted all suggestions on the Forum. The biggest one was probably The Future of MoneyGame, but I would probably change or take back half of those in retrospect lol. But if you scroll down, look at the "Buy Now", Easier to delete companies, Player online status, date clarifications... Those suggestions have all been added since! Unfortunately, you can also see the land tax increase was one of my ideas, but I did suggest 60 days :)
You've probably also noticed that some ideas for updates were taken from random forum posts, I don't remember who (I think either @rajesh2212 or @spacetinker), made a post and some of their remarks were also used in an update, they do actually read the Forums. Though if it's something like a bug report, I send it through the report thing (https://www.moneyga.me/dashboard/report) so Monke/Admin receive it faster.
spacetinker   VIP
Mogul
USD 115 081.01
Quoting alestor:
I don't remember who (I think either @rajesh2212 or @spacetinker)

it wasn't me, I don't have the patience for long posts and most of what I have been campaigning for has just been splitting up the exchange for different currencies to make non-US companies easier to manage
alestor   VIP
Mogul
USD 437 472.90
Quoting spacetinker:
it wasn't me, I don't have the patience for long posts and most of what I have been campaigning for has just been splitting up the exchange for different currencies to make non-US companies easier to manage


That is a very interesting suggestion. Maybe @Admin is slowly working towards that since I just noticed that on Auctions you bid on the item in its registered currency.
spacetinker   VIP
Mogul
USD 115 081.01
Quoting alestor:
That is a very interesting suggestion. Maybe @Admin is slowly working towards that since I just noticed that on Auctions you bid on the item in its registered currency.

the primary problem I think would be with splitting the exchange is that it would make currency exchange more complicated
PikaDrew   VIP
Tycoon
USD 757 577.50
Quoting alestor:
My reasoning for the price was:
There's ~$60kk in circulation in the game - $10kk (not counting @XDCD) ~= $50kk
There's 420 players with a net worth >=$0.01, $50.000.000 / 420 ~= $119.047, lets call it $120k

I averaged out the total amount of money over the players to have a sort of overall "average" of what each player's cash amount would be, then took out the $120k -> $40-60k for Construction, and remained $40-60k for the land.

Maybe not the most correct way to approach it, another way, which gets another number, if we take the total amount of money in circulation, minus above mentioned, then divide it by the total amount of land plots available, how much would each plot be worth if we only spent the money on land?
$50kk / 160 Plots of land = $312k - $40-60k Construction ~= $252-272k

I don't know what to do with the number but it looks rather close to what @XDemonCDemon is sacrificing offering for land lol.




Very good points! You have quite a few things to reply to, so I'll just try to cover everything.

If you go back a few replies, I also said I believe one player shouldn't be able to have access to more than 4-5 plots of land. So the game would stop him because he wouldn't be able to own more than 4 or 5. MG has game rules similar to the boardgame monopoly, which also ends with one player owning everything. Unfortunately, such a system doesn't really work in practice if you want more than just 1 player to also "win", if you know what I mean.

For the cost of construction, you're probably right, you used salaries of $60 as a base? I used numbers from data I collected a while ago. And ~54k fits into the $40-60k price I estimated, but I'd update that to $50~70k with today's salaries then.
Talking about salaries, I hope to see a change in how the Worker Droid salaries gets calculated. There's some players constantly having to be first place in Available Jobs and keeping all salaries higher than they have to be. Up to a month or 2 ago, salaries were more in the $50-$55 range.

Yeah I apologize, I could've worded some of those things differently, didnt mean to accuse @Bharat or you, I just type the thoughts that come out, but reading it again, I could've worded some things differently, didn't mean to attack you guys.

Then I wonder what the $145k land value number is based on. I think the land tax changes were a real attempt to get specifically @XDCD to engage, and hopefully ending up selling some land, but that unfortunately backfired, so I don't see why another change wouldn't be possible. Maybe extend the period from 21 days to 31 days? Idk.


That being said, I do think @Admin is very open to well structured feedback, I've made a few suggestions in the past and some of them made it to the game. I know he doesn't respond much, but I also know he really appreciates good feedback.
He probably can't do much with "Please add more factories and items PLEASE", but can do a bit more with
"Please increase the grace period for land tax, as for other then extremely rich players, it's not reasonable to fully construct a first time building on a new plot of land within 21 days. Increasing this period would have very limited effects for the very rich players, but make a very big difference to the less wealthy."

I think I posted all suggestions on the Forum. The biggest one was probably The Future of MoneyGame, but I would probably change or take back half of those in retrospect lol. But if you scroll down, look at the "Buy Now", Easier to delete companies, Player online status, date clarifications... Those suggestions have all been added since! Unfortunately, you can also see the land tax increase was one of my ideas, but I did suggest 60 days :)
You've probably also noticed that some ideas for updates were taken from random forum posts, I don't remember who (I think either @rajesh2212 or @spacetinker), made a post and some of their remarks were also used in an update, they do actually read the Forums. Though if it's something like a bug report, I send it through the report thing (https://www.moneyga.me/dashboard/report) so Monke/Admin receive it faster.

Yes the 54k value is with $60 wages, I doubt wages are gonna go down unless a huge number of droids are added making lower wage companies still make money, and if there are enough droids then people would fight reversed, they would fight for having a lower wage potentially(not exactly but alot would reduce wages if it gets them nearly same output but for less money)

Pretty sure xdcd might have 20-30kk to himself, because if you add up the networths in leaderboard it prob is 35kk with xdcd included, so that extra 25kk is in banks and exchange hidden (most probably by xdcd or older players who quit).

ATM no matter what you do only 8 players can actually afford land more then 1 plot of land even if it gets to 60k per plot so it's still an issue yea so again the land ends up in the top 8~ people even with the 4-5 per person rule. Only way is admin removes the 21 day tax rule and adds the 4-5 plots of land per person rule, and then alot of less rich players can also afford land and they can take their own time to build after getting the land. So this is a potentially good way to do it
lucius   VIP
Tycoon
USD 728 651.21
wtf is happing
alestor   VIP
Mogul
USD 437 472.90
Quoting PikaDrew:
Yes the 54k value is with $60 wages, I doubt wages are gonna go down unless a huge number of droids are added making lower wage companies still make money, and if there are enough droids then people would fight reversed, they would fight for having a lower wage potentially(not exactly but alot would reduce wages if it gets them nearly same output but for less money)

Pretty sure xdcd might have 20-30kk to himself, because if you add up the networths in leaderboard it prob is 35kk with xdcd included, so that extra 25kk is in banks and exchange hidden (most probably by xdcd or older players who quit).

ATM no matter what you do only 8 players can actually afford land more then 1 plot of land even if it gets to 60k per plot so it's still an issue yea so again the land ends up in the top 8~ people even with the 4-5 per person rule. Only way is admin removes the 21 tax rule and adds the 4-5 plots of land per person rule, and then alot of less rich players can also afford land and they can take their own time to build after getting the land. So this is a potentially good way to do it



That's a very good point you're making. How many worker droids would we need to satisfy everyone's need? That sounds like a fun thing to look further into. I read a post a long time ago, and @MrBird figured out that there were 400 Worker Droids. [Edit: Found the post: here]

So, like, at least double? Or maybe we can have them work double shifts, lol

Just to be sure, with XDCD having 20-30kk to himself, do you mean cash? Does money in bank accounts not counted as net worth? How would that not be part of your net worth?

You're right. It's been a while since the last update, so let's hope something new gets released soon.
I can't speak for other players, but I would understand if some players just quite quickly figure out "oh this whole game has already been bought up?" and move on to something else, because what's the point in investing time when it's already full, but without the player numbers to back it up.

If you'd like we can collect some feedback, ideas and suggestions together with the rest of the community and then make a feedback post where we support eachother to get more attention from @Admin? Just as an idea for a post:

Quoting alestor:

Suggestion 1 (by @spacetinker):
Splitting up The Exchange between currencies

Why:
to make managing non-US companies easier


Suggestion 2 (by @alestor):
Setting a hard limit of 5 land per player

Why:
the game can not grow if land is inaccessible to average active players, the monopoly on land must end


And player replies can show support or disagreement with suggestions:

Quoting XDCD:

Suggestion 1
Yes, if each exchange keeps the ability to trade with each other available currency.

Suggestion 2
No, I MUST have ALL the land.



If you like the idea we can make a list of our suggestions, make a neat feedback post for @Admin & @Monke, and hopefully reap in some updates lol
Applies to every player who reads this that wants to participate with a feedback post!
Please have a bit of understandable clarification for @Admin, not something like "Add nuclear fuel, and nukes, and uranium" Why/what: "My mouth tastes weird after eating the glowing deathrod".
spacetinker   VIP
Mogul
USD 115 081.01
I was wondering why you were "quoting" XDCD until I saw the thing about the seconed suggestion
lucius   VIP
Tycoon
USD 728 651.21
Quoting alestor:
That's a very good point you're making. How many worker droids would we need to satisfy everyone's need? That sounds like a fun thing to look further into. I read a post a long time ago, and @MrBird figured out that there were 400 Worker Droids. [Edit: Found the post: here]

So, like, at least double? Or maybe we can have them work double shifts, lol

Just to be sure, do you mean cash? Does money in bank accounts not counted as net worth? How would that not be part of your net worth?

You're right. It's been a while since the last update, so let's hope something new gets released soon.
I can't speak for other players, but I would understand if some players just quite quickly figure out "oh this whole game has already been bought up?" and move on to something else, because what's the point in investing time when it's already full, but without the player numbers to back it up.

If you'd like we can collect some feedback, ideas and suggestions together with the rest of the community and then make a feedback post where we support eachother to get more attention from @Admin? Just as an idea for a post:



And player replies can show support or disagreement with suggestions:




If you like the idea we can make a list of our suggestions, make a neat feedback post for @Admin & @Monke, and hopefully reap in some updates lol
Applies to every player who reads this that wants to participate with a feedback post!
Please have a bit of understandable clarification for @Admin, not something like "Add nuclear fuel, and nukes, and uranium" Why/what: "My mouth tastes weird after tasting the glowing deathrod".


nuclear fuel or nukes burh that's the worst idea but the best at the same time
spacetinker   VIP
Mogul
USD 115 081.01
Also I have another suggestion - if someone owns all the shares of a public company they should be able to make it private, so the exchange doesn't get cluttered, I don't know if this is already an option, as I have not managed a public company but if it isn't an option, I think it should be
1 2 3 4 5