Quoting Bharat:
Why should land cost 40-60k, what’s your reasoning for it
My reasoning for the price was:
There's ~$60kk in circulation in the game - $10kk (not counting @XDCD) ~= $50kk
There's 420 players with a net worth >=$0.01, $50.000.000 / 420 ~= $119.047, lets call it $120k
I averaged out the total amount of money over the players to have a sort of overall "average" of what each player's cash amount would be, then took out the $120k -> $40-60k for Construction, and remained $40-60k for the land.
Maybe not the most correct way to approach it, another way, which gets another number, if we take the total amount of money in circulation, minus above mentioned, then divide it by the total amount of land plots available, how much would each plot be worth if we only spent the money on land?
$50kk / 160 Plots of land = $312k - $40-60k Construction ~= $252-272k
I don't know what to do with the number but it looks rather close to what @XDemonCDemon is
Quoting PikaDrew:
Okay so a couple things I would like to say are,
Construction cost will realistically not go below ~54k and infact it could be ~60k too so that's a fixed cost which cannot be reduced unless wages go down and wages seem to be keep on going up.
I just checked and there are only 12~ people who have 100k+ networth and are active so most of the player base won't be able to afford the land even if it was only 40k per plot, because even if they do they won't be able to afford construction.
Out of the 12 people there are 6 people who already own 2 or more plots of land. And what Bharat meant by "experienced players" is basically players who are rich, and only they can only get the land because you still at minimum need 120k as you said.
So what I'm trying to say is, even if land was added only these 12 players can afford the land, and only 6 new people will get access to land. Even if lower networth players manage to get access to land they can't afford construction and due to the land tax they will eventually lose it to one of those 12 players ( most probably the richer ones who can afford 2+ new plots of land at any moment, probably around 7-8 players who can afford multiple retail stores if they wanted to). And if the rich players get all the land it will accumulate at the higher networths again and they won't be sold because it's only $50 tax with construction and again they will be made artificially scarce as you said and the process repeats again.
I nor Bharat are not trying to justify the system but the system cannot be fixed unless admin removws the 21 day tax system (which could happen? But probably not ) and after removing the tax he needs to add many plots so the price crashes and every player can get land (but it's useless if they can't afford construction which is still 60k). And if he does all this then land would be worthless too tho, and obviously the rich players will still get alot more land then the lower networth players.
So basically I agree that land is not worth 200k, also according to the game it adds 145k networth per plot of land (it is not last traded value as last one sold for 200k and previously some have sold for 250k (sold and bought by xdcd, idk why he did that but it did not increase that time)).
Also what's stopping xdcd from just buying land from everyone after land gets added? Because if new players get land for 40k-60k then xdcd can easily just buy it from them for like 120k because either ways most players can't afford the construction and xdcd probably has so much money stored up. So no matter what you do the top rich players will always get the land and the bottom won't get the land
I'm not saying that new land shouldn't be added or land should not be cheap and accessible but I'm saying it's just not possible for the lower networth players to get it, if you have any ideas on how it can be made possible you can just send those ideas, as at the moment I can't think of an approach to actually make it accessible, so if you do send admin can see the ideas too.
Construction cost will realistically not go below ~54k and infact it could be ~60k too so that's a fixed cost which cannot be reduced unless wages go down and wages seem to be keep on going up.
I just checked and there are only 12~ people who have 100k+ networth and are active so most of the player base won't be able to afford the land even if it was only 40k per plot, because even if they do they won't be able to afford construction.
Out of the 12 people there are 6 people who already own 2 or more plots of land. And what Bharat meant by "experienced players" is basically players who are rich, and only they can only get the land because you still at minimum need 120k as you said.
So what I'm trying to say is, even if land was added only these 12 players can afford the land, and only 6 new people will get access to land. Even if lower networth players manage to get access to land they can't afford construction and due to the land tax they will eventually lose it to one of those 12 players ( most probably the richer ones who can afford 2+ new plots of land at any moment, probably around 7-8 players who can afford multiple retail stores if they wanted to). And if the rich players get all the land it will accumulate at the higher networths again and they won't be sold because it's only $50 tax with construction and again they will be made artificially scarce as you said and the process repeats again.
I nor Bharat are not trying to justify the system but the system cannot be fixed unless admin removws the 21 day tax system (which could happen? But probably not ) and after removing the tax he needs to add many plots so the price crashes and every player can get land (but it's useless if they can't afford construction which is still 60k). And if he does all this then land would be worthless too tho, and obviously the rich players will still get alot more land then the lower networth players.
So basically I agree that land is not worth 200k, also according to the game it adds 145k networth per plot of land (it is not last traded value as last one sold for 200k and previously some have sold for 250k (sold and bought by xdcd, idk why he did that but it did not increase that time)).
Also what's stopping xdcd from just buying land from everyone after land gets added? Because if new players get land for 40k-60k then xdcd can easily just buy it from them for like 120k because either ways most players can't afford the construction and xdcd probably has so much money stored up. So no matter what you do the top rich players will always get the land and the bottom won't get the land
I'm not saying that new land shouldn't be added or land should not be cheap and accessible but I'm saying it's just not possible for the lower networth players to get it, if you have any ideas on how it can be made possible you can just send those ideas, as at the moment I can't think of an approach to actually make it accessible, so if you do send admin can see the ideas too.
Very good points! You have quite a few things to reply to, so I'll just try to cover everything.
If you go back a few replies, I also said I believe one player shouldn't be able to have access to more than 4-5 plots of land. So the game would stop him because he wouldn't be able to own more than 4 or 5. MG has game rules similar to the boardgame monopoly, which also ends with one player owning everything. Unfortunately, such a system doesn't really work in practice if you want more than just 1 player to also "win", if you know what I mean.
For the cost of construction, you're probably right, you used salaries of $60 as a base? I used numbers from data I collected a while ago. And ~54k fits into the $40-60k price I estimated, but I'd update that to $50~70k with today's salaries then.
Talking about salaries, I hope to see a change in how the Worker Droid salaries gets calculated. There's some players constantly having to be first place in Available Jobs and keeping all salaries higher than they have to be. Up to a month or 2 ago, salaries were more in the $50-$55 range.
Yeah I apologize, didnt mean to accuse @Bharat or you, I just type the thoughts that come out, but reading it again, I could've worded some things differently, didn't mean to attack you guys.
Then I wonder what the $145k land value number is based on. I think the land tax changes were a real attempt to get specifically @XDCD to engage, and hopefully ending up selling some land, but that unfortunately backfired, so I don't see why another change wouldn't be possible. Maybe extend the period from 21 days to 31 days? Idk.
That being said, I do think @Admin is very open to well structured feedback, I've made a few suggestions in the past and some of them made it to the game. I know he doesn't respond much, but I also know he really appreciates good feedback.
He probably can't do much with "Please add more factories and items PLEASE", but can do a bit more with
"Please increase the grace period for land tax, as for other then extremely rich players, it's not reasonable to fully construct a first time building on a new plot of land within 21 days. Increasing this period would have very limited effects for the very rich players, but make a very big difference to the less wealthy."
I think I posted all suggestions on the Forum. The biggest one was probably The Future of MoneyGame, but I would probably change or take back half of those in retrospect lol. But if you scroll down, look at the "Buy Now", Easier to delete companies, Player online status, date clarifications... Those suggestions have all been added since! Unfortunately, you can also see the land tax increase was one of my ideas, but I did suggest 60 days :)
You've probably also noticed that some ideas for updates were taken from random forum posts, I don't remember who (I think either @rajesh2212 or @spacetinker), made a post and some of their remarks were also used in an update, they do actually read the Forums. Though if it's something like a bug report, I send it through the report thing (https://www.moneyga.me/dashboard/report) so Monke/Admin receive it faster.